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.Dd April 27, 2010
.Dt SG_OBJECT 3
.Os
.ds vT FreeSG API Reference
.ds oS FreeSG 1.0
.Sh NAME
.Nm SG_Object
.Nd FreeSG object node
.Sh SYNOPSIS
.Bd -literal
#include
#include
.Ed
.Sh DESCRIPTION
The FreeSG
.Nm
describes a geometrical object bounded by a polyhedral approximation.
The data format used by
.Nm
is based on Baumgart's
.Em winged-edge
data structure.
The structure describes a set of facets (triangles or quads).
Each facet references 3 or 4 halfedges, and each halfedge references the
incident vertex (and incident facet).
Facets and halfedges also contain pointers to their opposites.
A mesh of two triangles:
.Bd -literal
1 4
________
/ \\ /
/______\\/
2 3
.Ed
Would be described as follows:
.Bd -literal
o---[ HalfEdge1 ]---[ Vertex1 ]---o
| |
[ Facet1 ]---+---[ HalfEdge2 ]---[ Vertex2 ] |
| | |
| o---[ HalfEdge3 ]---[ Vertex3 ] |
| | |
[ Facet2 ]---+--------o |
| |
|---[ HalfEdge4 ]---[ Vertex4 ] |
| |
+---[ HalfEdge5 ]-----------------o
.Ed
Surfaces as well as solid objects may be represented.
The link between facets and halfedges expresses handedness (for
surfaces this is the notion of "side", for closed solids this is the notion of
being "inside" or "outside").
When
.Nm
is used to describe closed solids, the convention is: if one looks at an
object from the outside and an edge is pointing up, its HEAD halfedge
references the facet at the LEFT.
.Sh INHERITANCE HIERARCHY
.Xr AG_Object 3 ->
.Xr SG_Node 3 ->
.Nm .
.Sh INITIALIZATION
.nr nS 1
.Ft "SG_Object *"
.Fn SG_ObjectNew "SG_Node *parent" "const char *name"
.Pp
.Ft int
.Fn SG_ObjectLoadPLY "SG_Object *so" "const char *name" "Uint flags"
.Pp
.Ft void
.Fn SG_ObjectFreeGeometry "SG_Object *so"
.Pp
.nr nS 0
The
.Fn SG_ObjectNew
function allocates, initializes, and attaches a
.Nm
object.
.Pp
.Fn SG_ObjectLoadPLY
loads a mesh from a Stanford PLY file in either ASCII or binary format.
Returns 0 on success or -1 if an error occured.
Acceptable
.Fa flags
options include:
.Pp
.Bl -tag -compact -width "SG_PLY_LOAD_VTX_NORMALS "
.It SG_PLY_LOAD_VTX_NORMALS
Read vertex normals.
.It SG_PLY_LOAD_VTX_COLORS
Read vertex colors.
.It SG_PLY_LOAD_TEXCOORDS
Read texture coordinates.
.It SG_PLY_DUP_VERTICES
Check for, and eliminate duplicate vertices.
.El
.Pp
The
.Fn SG_ObjectFreeGeometry
function clears all vertices, edges and facets associated with an object.
.\" MANLINK(SG_Vertex)
.Sh SPECIFYING VERTICES
.nr nS 1
.Ft void
.Fn SG_VertexInit "SG_Vertex *vtx"
.Pp
.Ft int
.Fn SG_VertexNew "SG_Object *so" "const M_Vector3 pos"
.Pp
.Ft int
.Fn SG_VertexNewv "SG_Object *so" "const M_Vector3 *pos"
.Pp
.Ft int
.Fn SG_VertexNewvn "SG_Object *so" "const M_Vector3 *pos" "const M_Vector3 *normal"
.Pp
.Ft int
.Fn SG_VertexNew2 "SG_Object *so" "M_Real x" "M_Real y"
.Pp
.Ft int
.Fn SG_VertexNew3 "SG_Object *so" "M_Real x" "M_Real y" "M_Real z"
.Pp
.Ft int
.Fn SG_VertexNewCopy "SG_Object *so" "const SG_Vertex *vtx"
.Pp
.nr nS 0
The
.Fn SG_VertexInit
function initializes a vertex
.Fa vtx
that has already been allocated.
.Pp
The
.Fn SG_VertexNew
function allocates, initializes and attaches a new vertex specified as a
.Xr M_Vector 3 ,
and returns an index to the new vertex (or to an existing vertex, if there
is currently a vertex with the same coordinates, as compared up to machine
precision).
.Pp
.Fn SG_VertexNewv
is a variant of
.Fn SG_VertexNew
which accepts a pointer to a
.Ft M_Vector3 .
.Pp
.Fn M_VertexNewvn
is also a variant of
.Fn SG_VertexNew ,
which allows a normal vector
.Fa norm
to be specified.
This normal vector will be used subsequently for lighting and physics
calculations.
.Pp
The
.Fn SG_VertexNew2
and
.Fn SG_VertexNew3
variants of
.Fn SG_VertexNew
accept coordinates as individual
.Xr M_Real 3
arguments.
.Pp
.Fn SG_VertexNewCopy
creates a vertex using the coordinates from an existing vertex
.Fa vtx .
.\" MANLINK(SG_Edge)
.Sh SPECIFYING EDGES
.nr nS 1
.Ft "SG_Edge *"
.Fn SG_Edge2 "SG_Object *so" "int vTail" "int vHead"
.Pp
.Ft "SG_Edge *"
.Fn SG_EdgeFindByVtx "SG_Object *so" "int v1" "int v2"
.Pp
.Ft Uint
.Fn SG_HashEdge "SG_Object *so" "int v1" "int v2"
.Pp
.Ft int
.Fn SG_EdgeRehash "SG_Object *so" "Uint nBuckets"
.Pp
.nr nS 0
The
.Fn SG_Edge2
function creates an edge (i.e., two halfedges) incident to the given vertices
.Fa vTail
and
.Fa vHead .
The function returns a pointer to the
.Ft SG_Edge
structure describing the HEAD halfedge.
By convention, the HEAD halfedge points to the facet at the left of the edge.
If the edge already exists,
.Fn SG_Edge2
returns a pointer to (the HEAD halfedge of) the existing edge.
.Pp
The
.Fn SG_EdgeFindByVtx
function searches for an (half)edge between vertices
.Fa v1
and
.Fa v2 ,
returning a pointer to the
.Fa SG_Edge
structure on success, or NULL if no match was found.
.Fn SG_EdgeFindByVtx
is an O(1) operation.
.Pp
The
.Fn SG_HashEdge
function returns the index of the
.Va edgeTbl
bucket corresponding to the edge between vertices
.Fa v1
and
.Fa v2 .
.Pp
.Fn SG_EdgeRehash
resizes an object's hash table of (half)edges to contain
.Fa nBuckets
buckets in total.
If insufficient memory is available, the existing table is preserved and the
function returns -1.
.\" MANLINK(SG_Facet)
.Sh SPECIFYING FACETS
.nr nS 1
.Ft "SG_Facet *"
.Fn SG_FacetNew "SG_Object *so" "int n"
.Pp
.Ft "SG_Facet *"
.Fn SG_Facet3 "SG_Object *so"
.Pp
.Ft "SG_Facet *"
.Fn SG_Facet4 "SG_Object *so"
.Pp
.Ft "SG_Facet *"
.Fn SG_FacetFromTri3 "SG_Object *so" "int v1" "int v2" "int v3"
.Pp
.Ft "SG_Facet *"
.Fn SG_FacetFromQuad4 "SG_Object *so" "int v1" "int v2" "int v3" "int v4"
.Pp
.Ft void
.Fn SG_FacetDelete "SG_Facet *f"
.Pp
.nr nS 0
The
.Fn SG_FacetNew
function allocates, initializes and attaches a new facet.
The
.Fa n
must be either 3 for a triangle, or 4 for a quad facet.
New facets don't have any associated edges / vertices.
The
.Fn SG_Facet3
and
.Fn SG_Facet4
variants create triangle and quad facets, respectively.
.Pp
The
.Fn SG_FacetFromTri3
and
.Fn SG_FacetFromQuad4
functions create a triangular or quad facet from a contour of specified
vertices, creating edges as necessary.
Note that if the contour includes one or more existing edges, the
orientation of the facet may be reversed in order to remain consistent
with the existing facets sharing those edges.
.Pp
The
.Fn SG_FacetDelete
function deletes a facet, and removes any reference to it.
.Pp
.Fn SG_FacetExtrude
creates, from an existing facet
.Fa f ,
an extrusion along direction
.Fa d .
The function returns 0 on success or -1 if the feature could not be
created.
The
.Fa mode
argument may be one of:
.Pp
.Bl -tag -compact -width "SG_EXTRUDE_VERTICES "
.It SG_EXTRUDE_REGION
Create 2n edges and n+1 faces.
.It SG_EXTRUDE_EDGES
Create 2n edges and n faces.
.It SG_EXTRUDE_VERTICES
Create n edges and no faces.
.El
.Sh GEOMETRICAL QUERIES ON FACETS
.nr nS 1
.Ft M_Vector3
.Fn SG_FacetNormal "SG_Object *so" "SG_Facet *f"
.Pp
.Ft M_Real
.Fn SG_FacetArea "SG_Object *so" "SG_Facet *f"
.Pp
.Ft M_Real
.Fn SG_FacetAreaSigned "SG_Object *so" "SG_Facet *f"
.Pp
.Ft M_Vector3
.Fn SG_FacetCentroid "SG_Object *so" "SG_Facet *f"
.Pp
.nr nS 0
The
.Fn SG_FacetNormal
function computes the normal vector for a given facet
.Fa f .
Mathematically, this is the vector cross-product of three vertices of
the facet (for quad facets, the 4th vertex is ignored), normalized.
.Pp
.Fn SG_FacetArea
computes the (unsigned) area covered by a facet
.Fn SG_FacetAreaSigned
computes the signed area of a facet.
.Pp
.Fn SG_FacetCentroid
computes the center of mass (centroid) of a facet.
.Sh MISCELLANEOUS OPERATIONS
.nr nS 1
.Ft int
.Fn SG_ObjectCheckConnectivity "SG_Object *so" "AG_Console *console"
.Pp
.Ft int
.Fn SG_ObjectNormalize "SG_Object *so"
.Pp
.Ft Uint
.Fn SG_ObjectConvQuadsToTriangles "SG_Object *so"
.Pp
.Ft "Uint8 *"
.Fn SG_ObjectEdgeMatrix "SG_Object *so" "Uint *n"
.Pp
.Ft "Uint8 *"
.Fn SG_ObjectFacetMatrix "SG_Object *so" "Uint *n"
.Pp
.nr nS 0
The
.Fn SG_ObjectCheckConnectivity
function performs (potentially very expensive) checks for inconsistencies
in the edge/facet/vertex connectivity of an object.
If any error is found, the function immediately returns -1 and sets the
error message accordingly.
If
.Fa cons
argument is non-NULL, errors are reported as
.Xr AG_Console 3
messages, otherwise messages are printed using
.Xr AG_Verbose 3 .
.Pp
.Fn SG_ObjectNormalize
calculates the normal vector for every facet of the object, using
.Fn SG_FacetNormal
on the individual facets.
.Pp
The
.Fn SG_ObjectConvQuadsToTriangles
converts all quad facets to triangular facets, returning the total number
of facets that have been converted.
.Pp
The
.Fn SG_ObjectEdgeMatrix
function generates a vertex/edge adjacency matrix for the object.
.Fn SG_ObjectFacetMatrix
generates a vertex/facet adjacency matrix.
Both functions will allocate the matrix and return the size into
.Fa n .
The functions may fail and return NULL.
.Sh FLAGS
The following public
.Nm
flags are defined:
.Bl -tag -width "SG_OBJECT_NODUPVERTEX "
.It SG_OBJECT_STATIC
Advise to the scene-partitioning algorithms that the geometry of the object
will not change once it is attached to the scene.
This allows some important optimizations to be performed.
.It SG_OBJECT_NODUPVERTEX
In
.Fn SG_VertexNew ,
test for an existing vertex at the new vertex coordinates.
If a match is found, return the existing vertex instead of
creating a new one.
.El
.Pp
The following public
.Ft SG_Vertex
flags are defined:
.Pp
.Bl -tag -compact -width "SG_VERTEX_HIGHLIGHTED "
.It SG_VERTEX_SELECTED
Vertex is currently selected for edition.
.It SG_VERTEX_HIGHLIGHTED
Vertex is currently highlighted.
.El
.Sh STRUCTURE DATA
For the
.Nm
object:
.Pp
.Bl -tag -compact -width "SG_EdgeEnt *edgeTbl "
.It Ft Uint flags
Option flags, see
.Dq FLAGS
section for details.
.It Ft SG_Vertex *vtx
Array of vertices; see below.
.It Ft Uint nvtx
Vertex count.
.It Ft SG_EdgeEnt *edgeTbl
Hash table of halfedges; see below.
.It Ft Uint nEdgeTbl
Number of buckets in halfedge table.
.It Ft SLIST facets
Facets (quads or triangles); see below.
.It Ft SG_Material *mat
Associated material, see
.Xr SG_Material 3 .
.El
.Pp
For the
.Ft SG_EdgeEnt
(halfedge bucket) structure:
.Pp
.Bl -tag -compact -width "SLIST edges "
.It SLIST edges
List of halfedges in bucket
.El
.Pp
For the
.Ft SG_Edge
(halfedge) structure:
.Pp
.Bl -tag -compact -width "SG_Facet *f "
.It int v
Index of incident vertex
.It SG_Facet *f
Pointer to incident facet
.It SG_Edge *oe
Pointer to opposite halfedge
.El
.Pp
For the
.Ft SG_Vertex
structure:
.Pp
.Bl -tag -compact -width "M_Vector3 v "
.It M_Real s,t
Texture coordinates (T2F)
.It M_Color c
Vertex color (C4F)
.It M_Vector3 n
Normal vector (N3F)
.It M_Vector3 v
Vertex position (V3F)
.It Uint flags
Vertex option flags (see
.Dq FLAGS
section for details).
.El
.Sh SEE ALSO
.Xr AG_Queue 3 ,
.Xr M_Real 3 ,
.Xr M_Vector 3 ,
.Xr SG 3 ,
.Xr SG_Intro 3 ,
.Xr SG_Material 3 ,
.Xr SG_Node 3
.Sh HISTORY
The
.Nm
node class first appeared in FreeSG 1.0.